Category Archives: World War II

Soldiers of the Blue Division being trained to use a machine gun

Scenario: Golpe de Mano

Pushkin – 10 kilometers from Leningrad (21 November 1942)

General situation

Following the serious fighting of March/April 1942, the Blue Division was withdrawn from the line to rest and refit. Fresh volunteers arrived from Spain to fill out the depleted infantry companies. On 10 September the division re-entered the line near the town of Pushkin only 10 kilometres from Leningrad. By this point both sides were exhausted and the front had stabilised into static trench warfare.

For many men in the Blue Division this must have seemed to re-create their time during the Spanish Civil War when, seemingly unstoppable, the Nationalists had surged forward only to become bogged down on the outskirts of Madrid. The war in the east had changed from a ‘Crusade against Bolshevism’ to a desperate struggle for survival. In an effort to keep the enemy off balance, and to maintain the initiative, division staff have decided to introduce punitive raids against Russian positions (termed in Spanish ‘golpe de mano’ – literally ‘slap of the hand’). This would have the triple effect of keeping their own men alert and active; continually threatening the Soviets and permitting reconnaissance gathering and prisoner taking.

Such golpes de mano were conducted by small assault strike forces. The number of troops involved would range from about seven to as many as 40. These were led by either an officer or NCO, depending upon the size of the objective. They were armed with automatic weapons, hand grenades, bayonets and knives (though axes, sharpened spades and even meat cleavers were reported). Sometimes the assault force would slowly work its way across no-mans land, defusing mines and marking a safe escape route, then, after quietly eliminating the sentries, they would pour fire and throw grenades into their objective to inflict the maximum casualties and chaos before withdrawing.

Alternatively the division would use its artillery and mortars to hit the Soviets all along the front, and make no assault but nevertheless cause confusion and alarm. At other times the artillery would cover an assault elsewhere along the line, again adding to the frustration and confusion within the Soviet lines. Any assault would last no more than twenty or thirty minutes, after which time the assault force would regroup and withdraw – usually covered by machine guns, mortars and artillery. The idea was to keep the enemy guessing, creating uncertainty regarding the nature of the Spaniards’ actions. An attack? A raid? A bluff?

Such raids proved highly successful in keeping the Soviets on the back foot and the Soviets were not slow to reciprocate leading to occasions when two patrols ran into one another in no mans land. The Spanish felt that the golpes de mano had a great effect on enemy morale and saved lives by creating the constant threat of attack amongst the enemy. When a soldier had taken part in five such operations, he was awarded a special decoration called the Assault Plaque – an award highly prized by the soldados.

A soldier of the Spanish Blue Division
Soldado of the Spanish Blue Division

The Scenario

This scenario simulates such a golpe de mano by Spanish forces against a Soviet outpost. It should play well with any set of commercial skirmish rules. I’ve not given any specific rule mechanics so you can convert the scenario without difficulty.

Table and terrain

We played the game on a four by two feet table. The opposing trench lines should be on somewhat raised ground on opposite sides (or ends) of the table separated by a valley dotted with areas of trees and bushes to provide line of sight cover for the attacking Spanish patrol. The defender may place some concealed booby-traps and mines (positions written down before the start of the game). You may wish to add a Soviet sniper, lurking on the hillside.

Spanish Briefing

You are a brigada (sergeant major) serving with 3rd Company, 1st Battalion, 269th Infantry Regiment. You are to lead a ‘golpe de mano’ against a Soviet observation post overlooking your lines. The plan calls for artillery to lay down fire north of your target, whilst battalion mortars lay smoke to the south. This should confuse the enemy, allowing you to attack with surprise. You are to take prisoners and recover any papers. Before you return, conceal a satchel charge with a delayed fuse to bring even more death to the communists.

Spanish Patrol

Brigada (PPsh41 + three grenades)
Four soldados (SMGs + grenades, one satchel charge)

Soviet Briefing

You are an ensign with the 42nd Infantry Regiment are in command of an observation post overlooking the enemy’s front line. Your orders are to observe and to direct local artillery fire upon the enemy trenches.

Soviet OP

Officer (pistol)
Telephone operator (pistol)
Four men (rifles)

Soldiers of the Blue Division being trained to use a machine gun
Soldiers of the Blue Division during training for the Eastern Front

Uniforms and equipment

The soldiers of the Blue Division were equipped as a standard German infantry division with the grey-green uniform jacket and trousers and high marching boot and the standard German helmet, side cap or peaked forage cap. Insignia and rank were also according to the German system except for an arm shield (red/gold/red) with the title ‘España’ worn on the right upper sleeve.

The Spanish unit, however, was a volunteer division from an independent country and its troops were not subject to strict German discipline like other volunteers from occupied countries. Soldados (and their officers and NCOs) took to wearing their shirt collars outside over their jacket collars (in Spanish fashion). These were often the dark blue shirts (from which the Division gained its name) or the German grey shirt. Some volunteers (ex-Foreign Legionnaires) wore the olive green shirt of La Legion in this manner. Spanish decorations and badges of rank also began to find their way onto the Wehrmacht uniform. For example, the Osprey book ‘Germany’s Spanish Volunteers’ shows an engineer sergeant in a blue shirt with a Falange (the Spanish fascist party) badge on the breast pocket.

The Spaniards were armed as any other German infantry unit – Mauser, MP40, MG34. In common with the Germans they quickly learned to appreciate the value of captured Russian automatics and would actively trade and buy these from German units as well as scavenge them on the battlefield. The excellent PPsh41 SMG and Degtyarev DP LMG were both highly popular. The Spaniards had all the standard German stick grenades, the round anti-personnel grenades and rifle grenades.

Figures

We have played a few games, using scenarios available on the internet, involving the Blue Division. We used standard German figures with the odd conversion (an arm swap to give a figure a PPsh). There are now several late war German figures available already armed with this much prized Soviet weapon which will save a lot of work.

Article by Richard Baber.

German E-Boat S 204 surrenders at Felixstowe on 13 May 1945

Das Mittelmeer

Mediterranean scenarios for Cruel Seas. Download: ship model requirements (PDF).

Designer Notes

I envisage these scenarios on a six foot by four playing area but scenarios with destroyers and larger ships probably need a six by eight playing area. Except when the ships start at close quarters, always try to start a scenario with markers, using the same number of dummies as real ships. If torpedo boats go against big ships, strictly enforce visibility rules. Don’t allow players to see the force list or specifications of their opponents. The emphasis here is on matching the historical events, moreso than strict play balance. The scenarios may be balanced by changing crew quality or having the weaker force inflict damage and then be permitted to retire. Most of the information for these scenarios come from these books:

Flag 4 by Dudley Pope

Motor Torpedoboat 658 by L. C. Reynolds

Schnellboote by Lawrence Paterson

The War of the Gunboats by Bryan Cooper

General

  • Unless indicated, there is no turn limit to any scenario. You decide when it is over.
  • For victory points, use the points lost from each ship, divided by ten and rounded down. This makes damage to enemy boats, rather than simply their total loss, worthwhile. The side with the most points wins. Boats can leave the table to keep the enemy from earning more points.
  • All E-boats are S-38b (armoured wheelhouse), all MTBs (except MTB 6xx) are Vosper Type I (mid) and all MTB 6xx are Fairmile Ds with torpedo tubes. MGBs are Fairmile Ds with guns only. On all Fairmiles the forward gun is 40mm AA (the six pounders were not installed until the last few months of the war).
  • All crews are Regular.
  • All vessels start at Combat speed
  • All scenarios are set at night and with average seas, unless otherwise indicated.
  • When a scenario uses a ship that is not in the rulebook, check the appendix for ship specs and special rules.
  • MFP = Marinefährprahm (German Mottozatera)

There was very little combat between small craft in the Mediterranean for the first three years of the war. The reason for this was the great disparity of numbers. At the start of the war the Italians had 48 new MAS boats as well as many other torpedo vessels. The British had ren old MTBs, five of which had to be sent back to Britain. Most of the remaining five were lost during the evacuation of Crete. New Vospers and Fairmiles started to arrive in 1942.

1. Benghazi to Derna 19 April 1942

Forces

British: Surfaced submarine, HMS Thrasher (20mm AA, 75mm deck gun)

Axis: MFPs F154 and F156

Set-Up: Daytime. Head-on.

Historical Result: The submarine left.

2. Off Bomba 26/27 May 1942

British torpedo boats patrol the coast of North Africa to disrupt Axis supplies.

Forces

British: MTBs 309 (Jermain) and 312 (Quarrie)

Axis: MFP F149

Set-up: South edge is land. MFP enters on western edge, MTBs opposite

Historical Result: Uncertain – the MFP may have been sunk

3. Bring Home the Groceries 16/17 Feb 1943

British command reports an enemy convoy going from Palermo to Bizerta.

Forces

British: MTBs 61 (Bligh), 77 (Sturgeon) and 82 (Taylor) [Henessey]

Axis: Three E-boats, corvette Antiope and four merchantmen (Prosinone, Alcamo, Chieti, Labor) in convoy

Set-up: Place Axis in convoy with the merchants formed two by two within 40cms of the eastern edge heading west. British enter on western edge. Use Gabbiano for corvette.

Historical Result: Nothing.

4. Plane Island 22/23 March 1943

Forces

British: MTBs 265 (Oxley) and 311 (Lancaster)

Axis: Four Siebel ferries (lightly armed version – see Appendix)

Set-up: Ferries start within 40 cms of eastern edge, MTBs within 40cms of western edge

Historical Result: One ferry believed sunk.

5. Cape Zebib 31March/1April 1943

Forces

British: MTBs 266 (Smith) and 315 (Newell)

Axis: Three E-boats, two destroyers and two merchantmen in convoy

Set-up: A point of land sticks out into the NW portion of the map. A collection of rocks (Cani Rocks) fills the NE corner. The Axis enter from the northern edge in convoy. British enter second on southern edge.

Conditions: Night. Choppy seas

Historical Result: A depth charge attack was made. Two merchantmen sunk.

6. Bizerta 14/15April 1943

Forces

British: MTBs 634 (Eason) 638 (Rose) and MGB 643 (Hobday)

Axis: Two U-boats, surfaced.

Set-up: Place subs in the centre, facing east. British enter on weatern edge

Special Rules: MTB 634 had used up its torpedoes earlier that night.

Historical Result: The U-boats dived and escaped.

7. Zembra 16/17 April 1943

Forces

British: MTBs 634 (Eason) and 665 (Tate)

Axis: Four destroyers and two merchantmen, in convoy

Set-up: Place Axis within 40cm of eastern edge facing west. British enter on western edge.

Historical Result: Nothing.

8. Cape Guardia 18/19 April 1943

Forces

British: MTB 640 and MGB 644

Axis: Three E-boats

Set-up: A head-to-head shootout.

9. Bizerta Bay 25/26April 1943

Forces

British: MTBs 635 (Parks) and 639 (Russell) [Gould]

Axis: Two Motozattera

Set-up: Head-on.

Conditions: Poor visibility due to a mist.

Historical Result: Both MZ on fire.

10. The Dogs’ Day Out 26 April 1943

A two-part scenario. Carry over MTB damage and torpedo supply.

Part A. Ras-el-Amar

Forces

British: MTBs 633 (Russell), 637 (Butler) and 639 (Smyth)

Axis: Two Italian motor minesweepers (MMS) and one 1 R-boat

Set-up: Western edge is land. British enter from southern edge. Minesweepers enter from northern edge.

Conditions: Daytime. Average seas.

Special Rules: Starting at the beginning of turn two, roll 1D6. If the turn number is equal to or less than the die result, an R-boat enters from the northern edge that turn. See Appendix for MMS specs.

Historical Result: Both minesweepers sunk.

Part B. Ras Idda

Forces

British: As Part A

Axis: Destroyer Sagittario, merchantman Teramo, up to 30 fighter aircraft overhead and two shore batteries

Set-up: Western edge is land. British enter from southern edge. Axis vessels enter from northern edge in convoy.

Conditions: Daytime. Average seas.

Special Rules: A flight of three Axis fighter aircraft starts above the merchantman. After they strafe a British vessel, they are removed and a new flight starts over the merchantman. The Axis player may do this ten times or until the British leave the map. Starting on turn five, two Axis shore batteries on the western edge open up.

Historical Result: MTB 639 sunk.

11. On the Way 3/4 May 1943

16 Fairmile Ds and MLs (motor launches) led by a trawler had to cross the Bay of Biscay to reach Gibraltar and enter the Mediterranean. They were in four columns – four MGBs on the left, eight MLs in two columns in the middle and four Fairmile MTBs on the right.

Forces

British: MTBs 657 (torpedoes) and 658 (guns)

German: U-439 (von Tippelskirch) and U-659 (Stock)

Set-Up: The MTBs set up 50 cms apart, heading south. Place U-439 50 cms ahead of MTB 657 and heading north. Use the visibility rules (Appendix). Every vessel is a marker and needs to be spotted. U-439 should be 50 cms from the southern edge. On the first turn after there is any shooting or star shells, U-659 enters from the southern edge. See Appendix rules for subs.

Conditions: Poor visibility.

Historical Result: After exchanging a few shots with MTB 657 one U-boat crashed into the other and they both sank.

Variation: Four or five U-boats out of a pack of nine were supposed to attack the light boat convoy. You can feed two more U-boats and two more MTBs (663 (t) and 648 (g)) into the battle if you have the models – perhaps on alternating turns, from opposite edges, unspotted. The crews could be rated Inexperienced.

12. Dire Straits (of Messina) 14/15 July 1943

A three-part scenario. Carry forward MTB damage and torpedo supply.

Part A. Double Surprise

Forces

British: MTBs 633 (Fuller), 655 (Tate) and 656 (Joy)

Axis: U-boats 375 (Konenkamp) and 561 (Henning)

Set-up: Place the MTBs in a line abreast, 10cms apart, engines off, in the centre. Then place U 561 within 10cms of the British line, with U 375 behind it. On the first turn, all three MTBs move first. Surface submarine rules in the Appendix.

Historical Result: One U-boat sunk, one MIA.

Part B. Three Dog Night

Forces

British: As Part A

Axis: two E-boats and two shore batteries with searchlights

Set-up: The western edge is land (Sicily). Germans enter SE corner. British enter centre of northern edge.The shore batteries become active on the turn after an E-Boat moves within 40cms of land.

Historical Result: Both E-Boats driven ashore, one burning.

Part C. Cape Alessio (The Seven Dwarfs)

Forces

British: As Part A

Axis: Seven MAS boats

Set-up: British enter northern edge in any formation. MAS boats in column, heading NW, with last vessel at the center of the southern edge. Each side needs to reach the opposite edge.

Historical Result: The worn-out Brits thought the MAS boats were E-boats and left them alone.

13. Messina 14/15July 1943

Forces

British: MTB 640 and MGBs 641 and 643

Axis: U-boat, surfaced and three shore batteries on land

Set-up: Northern edge is land. U-boat in centre, facing east. British enter at centre of eastern edge. The turn after a vessel shoots, the shore batteries open up.

Historical Result: The British boats took a pasting but were able to leave under their own power.

14. Don’t Mess with Messina 15/16 July 1943

Forces

British: MTBs 57*, 62, 77 and 82* (Vospers) – all veteran

Axis: Six E-boats and two shore batteries

Set-Up: Eastern edge is land (Italy). British in centre, in line abreast with engines off, facing south. Germans enter southern edge within 40cms of eastern edge.

Special Rules: Somehow the British were able to hit an E-boat with a torpedo. To reflect this, allow a torpedo hit on a natural 1 or 2. MTBs 57 and 82 are ‘gun boats’. Their torpedo tubes have been replaced by two 20mm guns. Two more shore batteries open up on turn five, and a further two on turn eight.

Historical Result: E-boats: one blown up, one stopped and one burning. British damaged by the shelling.

15. Who Let the Dogs Out? 15/16 July 1943

Forces

British: MTBs 57*, 62, 77, 82* (Vospers) – all veteran – survivors of Scenario 12

British: MTBs 634, 640, 651, 670 (all with torpedoes – ‘Dog Boats’)

Axis: Five E-boats

Set-Up: E-boats in any formation within 50cms of the southern edge, heading north. The Dog boats enter the southern edge. The Vospers enter the northern edge and need to exit the southern edge.

Results: All the Vospers were damaged. At least one E-boat damaged.

16. SURPRISE! (Pezzo Point) 16/17 July 1943

Forces

British: MTBs 260, 313, 315, 316 (new Vospers)

Axis: Italian Light Cruiser Scipio Africano

Set-Up: Land (Pezzo Point) sticks out across the western third of the north edge. The MTBs are in the centre of the map, line abreast, with their engines off. The CL enters from the centre of the northern edge.

Special: CL armament – eight 5.3 inch guns, five 40mm and eight 20mm. Speed – 14/28/42 knots. Use a DD model.

Results: One MTB sunk. The British fought until they ran out of torpedoes.

17. An Angel’s Journey 9 September 1943

A British submarine intercepts Axis vessels leaving Corsica.

Forces

British: surface submarine HMS Seraph

Axis (1): One R-boat towing another. One flight of three Stukas arrive on map edge when 1D6 roll is less than the turn number.

Result: The submarine had to dive.

Axis (2): One vehicle I-lighter (Eva) towing another (Margot)

Result: Both barges were left burning. See Appendix for I-lighter specifications.

Axis (3): Two MFPs

Result: Both barges were blown up.

18. Let’s Sink This Freighter 11/12 October 1943

Forces

British: Two Vospers

Axis: One trawler (until it opens fire, then it’s a Vorpostenboot!)

This will not be the first time that the British crews do not realize how heavily armed this “cargo ship” is.

19. Piombo Channel 14/15 October 1943

Forces

British: MTBs 636 (torpedoes), 658 (guns)

German: Two flak ships* and Two shore batteries with an immortal searchlight (actually *Vorpostenboot)

Set-Up: The British set up in the centre facing east. The western edge is land (Italy). Place one flak ship in the NE corner, facing SW; one in the SE corner, facing NW. Must use Visibility spotting rules. The searchlight and shore batteries go into action in the turn after a ship catches fire or sinks.

Result: Both flak ships were set on fire, so was the MTB…by the MGB!

20. Zara (The Adriatic) 1 November 1944

Two German corvettes leaving Zara Harbor south of the island of Lussino are attacked by British destroyers. A German torpedo boat comes to help.

Forces

British: Two Destroyers – HMSs Avon Vale and Wheatland (Hunt class)

Axis: UJ202 (Trautwein), UJ208 (Wenke) and TA20 (Guhrke)

Set-Up: Corvettes enter from eastern edge, heading west. TA20 comes to help on turn three from eastern edge. Large island in northern part of map. British enter on southern edge.

Result: All three German ships sunk.

21. South of Giglio Island 20/21January 1944

Forces

British: MGBs 657, 658, 663, 659 and MTB 655

German: Two E-boats and one MFP

Set-Up: Head on. British in column. MFP flanked by E-boats. Treat British as if they have radar thanks to help from nearby PT Boats. Try replacing MFP with the six gun flak lighter. You could also reduce number of Dog Boats.

Historical Result: MFP and 1 E-boat sunk.

22. South of Capraia Island 21/22 January 1944

Forces

Allies: MTBs 655 (torpedoes), 658 (guns) and PT 217 (Doyle, radar) – all veteran

German: Four MFP, two flak lighters, one E-boat, in convoy

Set-Up: Axis in convoy – two columns of one F-lighter and two MZs with the E-boat to the rear. Allies come in perpendicular to Axis line thanks to US radar.

Historical Result: One lighter and the E-boat sunk.

23. San Stefano Early February 1944

Forces

British: MTBs 657 (torpedoes) and 658 (guns) – both veteran

German: Four MFP, two F-lighters, two flak ships, in convoy

Set-Up: Axis in convoy – two columns of one F-lighter and two MFPs, one flak ship at front, one at back. Allies come in perpendicular to Axis line. Bright moonlight.

Historical Result: The two flak lighters swung out to screen the convoy. After receiving 88mm fire to which they were unable to effectively reply, the British withdrew.

24. Vada Rocks mid February 1944

Forces

Allies: MTBs 640 (torpedoes) and 658 (guns) – both veteran. Two PT boats (radar)

German: One trawler*, one E-boat and two shore batteries (*in reality a a Vorpostenboot)

Set-Up: Axis in convoy, in centre, heading south. Eastern edge is land. Allies enter on the western edge. Use unarmed model or marker for trawler. Do not tell the Allies that the trawler is armed until it starts shooting. At the beginning of turn four tell the Allies that a second Axis convoy is entering from the north. At the beginning of turn six, two Axis shore batteries become active. If the Allies have not left the map by turn nine, bring at least three German ships (anything) on at the northern edge. Bright moonlight.

Result: The PTs fired torpedoes early and left. Both the British and the E-boat were heavily damaged.

25. Elba Surprise 16/17 June 1944

Forces

Allies: MTBs 655, 633 (torpedoes) and 663, 658 (guns) – all veteran

German: One MFP and one destroyer

Set-Up: Fill the NW third of the map with land (Elba). British move east in column along the southern side of the land. Germans come down the eastern side of the land, moving south. Elba blocks line of sight.

Result: Two British boats were damaged and the MFP sunk.

26. Miraglia, Adriatic April 1945

Forces

Allies: Three Vospers (radar, special torpedoes*)

German: Two MFP and three F-lighters in convoy

Set-Up: Convoy in centre. Vospers choose entry point.

*The new torpedoes have proximity fuses. Use medium size and crew quality when rolling Torpedo To Hit for the lighters.

Result: All five lighters were hit by torpedoes, supposedly.

27. Planinski Channel, Adriatic 12/13April 1945

Forces

Allies: MGB 658 (Reynolds – veteran), 670 (Hewitt), 697 (Booth) – all guns armed

Germans: two Torpedo Boats TA40 (Spica class) and TA45 (Ariete Class)

Set-Up: Land should crowd in from the western and eastern sides, leaving only a narrow channel about 80cms wide. British deploy in the centre, line abreast, engines off. Germans enter from northern edge.

Appendix

Necessary Rules

  • If a vessel runs over a torpedo, roll for a hit
  • If a vessel sinks before it moves in a turn, move its torpedoes when its die/chit is pulled
  • In a minefield, roll once for every 10cms moved. Place a 1D10 next to each vessel to track any ‘leftover’ distance to be added next turn
  • Turning when stopped – Large and Huge vessels can make only one turn
  • Critical Damage Table – Ignore critical hits 1, 3, 4, 6 and 8 on Large and Huge steel warships unless caused by 3 inch guns or larger.
  • Visibility Rules [rulebook Scenario 6, page 42] – ‘In a standard night scenario, you may not engage the enemy until they reveal themselves by moving above Slow speed, opening fire or are spotted. To spot, pass a Skill Test when you are within 80cms of the enemy.’
  • Use a marker if a vessel is out of sight. Use models when the vessels move into visibility range. Illuminated craft (lit by searchlights, fire, star shells, shooting) can be seen and engaged at any range. With good visibility (full moon) or daytime, everything on the map is visible. With poor or obscured visibility, reduce spotting distance to 40cms
  • Radar can identify the general location, size, and speed of enemy ships but you may not shoot at them using just radar. Remove dummy markers and consider using three sizes of markers
  • Air attacks – Aircraft can strafe one vessel that they pass over during movement instead of a bomb or torpedo attack. Treat as normal machine gun or cannon attacks. Ignore the -2 modifier for speed of shooter and the +2 for point blank range. Apply the damage bonus for the number of guns firing up to a maximum of +3D6.
  • Torpedo reloads. One torpedo can be reloaded at the end of a turn if
  • the vessel is at Slow speed
  • does not make any turns
  • does not fire any weapons
  • is not itself under fire and
  • the crew makes a successful skill test with a +1 modifier.

This rule is mainly for E-boats.

  • All lighters have very shallow drafts, so torpedoes hit only on a natural (unmodified) 1 or 2
  • Surfaced submarines – see page 58 of rulebook. Additionally when a submarine is declared to be diving, remove it from the game. Treat submarines as Medium targets for torpedoes
  • When a scenario includes a convoy, use the Convoy Dice System – rulebook Scenario 5, page 41.

Ship Types not in the Rules

Lightly-armed Siebel ferry 85 points

Size: Large 40 hull points speed: 5/10/15 red turn

With just a few light guns, most of the deck was still free to hold cargo. The specifications in the rulebook are for a ‘heavily-armed’ ferry. Armament – one 37mm AA gun (top of bridge) and two twin 20mm AA guns (each side of the bridge)

Italian CA Scipione Africano 1100 points

Size: Huge 360 hull points speed: 13/26/39 yellow turn

Armament – eight 5.3 inch QF guns; eight 37mm AA guns; eight 20mm AA guns; eight torpedo tubes and radar, mines, gun director

Vosper I ‘gun boat’

Size: Small 40 hull points 85 points speed and turn the same

Armament – three 20mm AA guns and two MGs. No torpedo tubes

I-lighter vehicle

A smaller lighter designed to transport vehicles. German: Marine Nachschub Leichter (MNL)

Size: Medium 80 hull points speed 3/6/8 yellow turn

Armament – one 57mm and one quad 20mm

TA20

WWI Italian destroyer

Size: Large 100 hull points speed 10/20/30 yellow turn

Armament – seven 4 inch guns, two twin 40mm and two torpedo tubes

UJ202

French torpedo boat

Size: Large 60 hull points speed 11/22/33 yellow turn

Armament – two 4 inch guns, two 37mm, two HMG and three torpedo tubes

UJ208

Italian sub chaser

Size: Large 60 hull points speed 6/12/18 yellow turn

Armament – one 4 inch gun, two 37mm, ten 20mm AA and depth charges

Article by Christopher Salander.

Shiloy Tshernez, the Spanish Blue Division in Russia, 17 January 1942

A tabletop skirmish scenario based on a historic incident.

Introduction

With the onset of the 1941/42 winter the Germans and their allies quickly found their units were losing all mobility. In an effort to reverse this, they ordered all formations to form ski companies. The 250th Infantry Division (the Spanish Blue Division) was no exception, forming its own Compania de Esquiadores, under the command of Captain Ordas.

After Marshal Zhukov’s offensive in December halted the German drive on Moscow, the Soviets turned their attention to Army Group North. By 8 January 1942 they had smashed through the German 290th Division along the River Lovat and had surged fifty kilometres to the outskirts of Staraia Russa (the main supply dump of X and II Corps).

In this war without a front line German units found themselves cut off and surrounded. Anti-tank battalion 290, commanded by Captain Prohl, was one such unit. Prohl and a mixed bag of some 540 men from various units found themselves trapped in the village of Vsvad on the shores of Lake Il’men. The German area commander General Busch requested that the Blue Division try to make contact and help if it could.

On 9 January Captain Ordas, with 206 men (including a German Sergeant Willi Klein as an interpreter), 70 single horse sleighs loaded with ammunition and medical supplies and their Soviet drivers, set off south across the frozen lake. Despite the temperature being minus 30 degrees, they found they were unable to move directly across the lake because, even at these low temperatures, there were still patches of open water. Travelling was also made more difficult where the ice had frozen in waves, sometimes metres high. A number of men began to drop out due to serious frostbite and a surprise encounter with Soviet ski troops caused more casualties. After over 24 hours on the ice the exhausted Spaniards finally came upon a German patrol. By this time the Spaniards had 102 frostbite cases.

For the next few days the company patrolled the coastal area and made firm contact with other German units in the vicinity. The company was temporarily placed under the command of the German 81st Division (General Erich Schopper) which was almost totally cut off and pinned along the shores of Lake Il’men, Captain Ordas established his command post at Pagost Uzhin.

The Scenario

This is based on an actual action fought by elements of the ski company and suitable for any skirmish set of tabletop rules.

On 17 January Teniente (Lieutenant) Otero de Arce and 36 men from the ski company set out on a combat reconnaissance patrol to the south-east. The Spaniards were reinforced by 40 Latvians from the German 81st Infantry Division. Moving through snow, which at times was higher than waist deep and with temperatures as low as minus 40 degrees, the patrol moved through a couple of abandoned hamlets before coming to Shiloy Tshernez. Here smoke drifting from chimneys alerted the patrol to the Soviet presence. Teniente De Arce ordered an immediate assault using the ski troops to out flank and surround the village and to converge from all sides.

Axis Forces

Teniente de Arce
36 Spanish Soldados (2 LMGs) ski equipped
40 Latvian Soldats (2 LMGs) ski equipped
All men are armed with rifles and SMGs, some P40 rifle AT grenades and magnetic AT grenades.

Soviet Forces

Only one to three sentries and two men manning the Maxim should be alert at the start. The remainder take 1D6 turns to wake and prepare themselves.

Officer
20 men (rifles and grenades)
One Maxim MMG and 4 crew

After 10+1D3 rounds allow the following reinforcements from the south:
two T26 tanks
20 men (rifles and grenades, one DP LMG) ski equipped

Terrain and notes

We fought the action in 20mm (our favoured size/scale) on a 3ft by 3ft tabletop. The terrain consists of rolling snow covered hills with some small patches of trees. The village consisted of six to ten wooden buildings with some small sheds, wood piles and fencing. We placed the village in the centre of the table to allow for manoeuvre and flanking attacks by the mobile ski troops.

The Action

Historically the Spanish and their allies took the village with little trouble. However they then pushed their luck and continued on with the patrol to the next village where they ran into more Soviets – this time prepared. A strong group of Soviet ski troops, backed by some light tanks, drove the patrol back beyond Shiloy Tshernez with considerable loss.

On the night of 20 January the garrison of Vsvad broke out of its encirclement onto the frozen lake and was found by a Spanish ski patrol and led to safety. By 25 January Captain Ordas reported he only had twelve effectives left under his command.

The story of the Spanish ski company and its epic attempt to relieve Vsvad became headline news in Spain and was greeted with high praise by their German allies. General Schopper awarded thirty two Iron Crosses (both 1st and 2nd class) to its members. Captain Ordas was awarded the Spanish Medalla Militar Individual (to go with the one he had won during the Spanish Civil War) and Franco honoured the ski company with a unit citation – Medalla Militar Colectiva.

Sources

Agony of a Neutral by Raymond L. Proctor (Idaho Research Foundation, Inc 1974)
Spanish Soldiers in Russia by Pedro V. Roig (Ediciones Universal 1976)
Hitler’s Spanish Legion by Gerald R. Kleinfled and Lewis A. Tambs (ISBN 0-8093-0865-7) Germany’s Spanish Volunteers 1941-45 by John Scurr (Osprey Men-at-Arms 103, ISBN 0-85045-359-3)
Blue Division Soldier 1941-45 by C. Caballero Jurado (Osprey Warrior 142, ISBN 978-1-84603-412-1)

Uniforms and Equipment

The ski company was equipped with the two-piece white snow suit which had a double thick hood, thick soled ski boots, leather gauntlets and anti-glare goggles. Over the suit they wore standard German leather Y-straps and ammunition pouches. Several illustrations I’ve seen show Spaniards wearing Spanish Army uniform belts (these would be brown rather than black). These belts also had silver buckles (again not black). The Spaniards also wore Spanish insignia and rank badges instead of German.

The ski company was armed as any other German infantry unit – 98K Mauser, MP40 and MG34 but they quickly learned to appreciate the value of captured Russian automatics and would actively trade and buy these from German units, as well as scavenging off the battlefield. The excellent PPSH41 SMG and Degtyarev DP LMG were both highly popular. The Spaniards of course had the standard German stick grenades, round anti-personnel grenades and rifle grenades too.

Figures

We have played a few different games using various scenarios available on the internet involving the Blue Division. For this game we used a mix of Revel ‘Battle of the Bulge’ figures in winter gear, Revel ‘Siberian’ ski troops, Airfix ‘German Mountain Troops’ and the odd metal figure. Our Latvians were regular German Infantry in great coats (so we could tell the units apart across the tabletop).

USS PT-105 running at high speed

PT Boats in the Med – a selection of 1943 scenarios for Cruel Seas

Introduction

I have produced a few scenarios involving PT boats for the rules ‘Cruel Seas’ which I present here for your enjoyment. There is a certain commonality to all the scenarios which I will outline first followed by the specific conditions for each one. Almost all of the information in these scenarios comes from the book At Close Quarters – PT Boats in the United States Navy by Captain Robert J. Bulkley, Jr. USNR (Retired).

A supporting PDF can be downloaded here: PTs in the Med Ships.pdf

Context

After landing in North Africa in 1943, American forces brought in almost every type of land, sea and air unit. That included two squadrons of PT boats, which set up in Bône, Tunisia. From there they struck east to protect the northern sea flank of the Allied advance.

General

Unless indicated, it is night time with average seas, all crews are Regular and all vessels start at Combat speed. All of the PT boats are Higgins class and have radar. All E-boats are S-38b (armoured wheelhouse) and the forward gun on all Fairmile Ds is 40mm AA (the 6 pdr was installed very, very late in the war). Some scenarios use ships not mentioned in the main rules. Such ships are detailed in the Appendix at the end of this article.

I envisage these scenarios on a six feet by four feet playing area. Scenarios with destroyers and larger ships probably need a six by eight area. Except when the ships start at close quarters, always try to start a scenario with markers, using the same number of dummies as real ships. If torpedo boats go against big ships, strictly enforce visibility rules. Don’t allow players to see the force list or specifications of their opponents. The emphasis is on recreating the historical events rather than creating an artificial balance. For such balance purposes tweak crew quality, weapon set and vessel count. Or the weaker force could inflict some damage for points and then run away!

There is no turn limit to any scenario. You decide when it is over. For victory points, use the points lost from each ship, divided by ten and rounded down. This gives value to damaging enemy boats in addition to sinking them. The side with the most points wins. Boats can leave the table to keep the enemy from earning more points.

Necessary Rules

1. If a vessel runs over a torpedo, roll for a hit.

2. If a vessel sinks before it moves in a turn, move its torpedoes when its die/chit is pulled.

3. In a minefield, roll once for every 10cms moved. Place 1D10 next to each vessel to track any leftover movement.

4. Turning when stopped – Large and Huge vessels can make only one turn.

5. Critical Damage Table – Ignore critical hits 1, 3, 4, 6, and 8 on Large and Huge steel vessels unless caused by three inch guns or larger.

6. “In a standard night scenario, you may not engage the enemy until they reveal themselves by moving above Slow speed, open fire, or are spotted. To spot, pass a Skill Test when you are within 80cms of the enemy.” (rulebook Scenario 6, page 42)

Use a marker if a vessel is out of sight. Use models when the vessels move into visibility range. Illuminated craft (lit by searchlights, fire, star shells, shooting) can be seen and engaged at any range. With good visibility (full moon) or in daytime, everything on the map is visible. With poor or obscured visibility, reduce spotting distance to 40cms. Radar can identify the general location, size and speed of enemy ships, but you can’t shoot at them using just radar. Remove dummy markers and consider using three sizes of markers.

7. Aircraft can strafe one vessel that they pass over during movement instead of conducting a bomb or torpedo attack. Treat as normal machine gun or cannon attacks. Ignore the -2 modifier for speed of shooter and the +2 for point blank range. Apply the damage bonus for the number of guns firing up to a maximum of +3D6.

8. One torpedo can be reloaded at the end of a turn if the vessel…

– is at Slow speed

– does not make any turns

– does not fire any weapons

– is not itself under fire and

– the crew makes a successful skill test (with a +1 modifier).

This rule is mainly for E-boats.
9. All lighters have very shallow drafts, so torpedoes hit only on a natural (unmodified) 1 or 2.

10. For surfaced submarines see page 58 of rulebook plus the following addition; when a submarine is declared to be diving, remove it from the game. Treat subs as Medium targets for torpedoes.

11. When a scenario includes a convoy, use Convoy Dice System (rulebook scenario 5, page 41).

29 April 1943 – Cape Bon (or not so Bon)

This is an incredible but true special, three-player scenario. Each player is trying to earn the most points by damaging and destroying the other player’s boats, regardless of nationality. The American PTs are heading home after completing a night patrol. They run into two British destroyers which are responding to a radio intercept of three E-boats attacking.

Conditions

No radar for anyone.

Forces

British

HMS Laforey (L class destroyer) and HMS Harwich (Hunt class destroyer and Veteran)

American

PT 202 (DuBose), PT 204L (Clifford) and PT 205 (O’Brien)

MTB Squadron 15, Cmdr. Barnes (not veterans yet)

German

Three E-boats –the 3rd Schnellboot-flotille, KKpt. Kemnade (Veteran)

Set-up

Place the PT boats in the centre of the playing area, in any formation, facing west. Place the destroyers in any formation 35cms to the north of the PT boats, facing east. Place the E-boats in a line abreast due east of the PT boats, facing west, within 45cms.

Exiting the board

Americans – western edge only. Germans – eastern edge only. British – any but the southern edge. The southern edge of the play area is land and impassable. If using a rectangular table make the east/west axis the longer one.

Historical Result

The PT boats turned and fired on the E-boats, damaging one. They then turned and fled west, chased by the destroyers, which fired with all weapons on the strange craft.

9 July 1943 – Operation Husky

The westernmost screen of the Allied landing in Sicily consisted of the destroyer USS Ordronaux and 17 PT boats. They were expecting attacks from E-boats based at Porto Empedocle in Sicily. They did not just wait out at sea, but attacked the town. Historically the nine remaining E-boats of 3rd Flotilla pulled out and left the area (mining the entrance to the harbor) so this is a ‘What If…’ scenario.

Conditions

Day time.Choppy seas. American PT boats have radar (in all scenarios from now).

Forces

American

USS Ordronaux(Benson class desdtroyer) and nine PT boats

Axis

Four E-boats (Veteran), contact mines. May exit western edge.

Set-Up

The Americans enter from the eastern edge, in line abreast, with the destroyer to the rear. The Germans enter from the centre of the northern edge in any formation. Consider the northern edge land and impassable for the rest of the scenario. The German player places two small, light minefields at least 45 cm from the American entry edge.

27/28 July 1943 – Stromboli Island

The Americans run into F-lighters for the first time. Axis ships should remain as unidentified markers until they start to shoot. Do not tell the US players about Rule #9 above until after they roll for a torpedo hit.

Forces

American

PTs 202 (McLeod), 210 (Davis) and 214 (Olson)

Axis

Seven Motozattera (MZ) in convoy

The scenario can be scaled by removing two lighters for each PT boat removed. For balance, double the number of PT boats. With more PTs you can also use a mixture of ‘flak lighters’ and MZ.

Set-up

The PT boats set up in the SW section of the map, in any formation, facing east. The Axis set up in the SE corner, in a line, heading north. Place a large round island between the Americans and the SW corner of the map. The map should be long north to south.

Historical Result

The PT boats closed to 300 yards, fired their torpedoes and left. The torpedoes passed under the lighters without impact. One PT boat was damaged.

28/29 and 29/30July 1943 – Mare Nostrum?

Forces

American

PTs 203 (Reade), 214 (Olson) and 218 (Henry)

Axis

Four MAS boats and two Motozaterra (convoy die)

Again, this can be scaled by removing 1 PT Boat and 2 MAS boats.

Set-up

The convoy is attempting to cross the map, in any formation. The PT Boats come in 90 degrees to the convoy’s line of travel. Rule #9 still kept from US players until they roll.

Historical Result

1 MZ and 1 MAS boat sunk.

15/16 August 1943 – Patton’s Left Hook at Spadafora

General Patton sped up his advance along the northern coast of Sicily by launching amphibious attacks on Axis positions using Task Force 88. German schnellboote attempted to penetrate the screen of PT boats protecting one of these landings.

Forces

American

PTs 205 (Boebel), 215 (Steele) and 216 (Sanders)

Axis

Two E-boats (Veteran)

Set-up

Germans start in the north, heading south. Americans start in the south, heading east. Germans receive the hull value divided by 20, in points, of each E-boat that exits the southern edge.

Historical Result

Damage to both sides, no sinkings. The Germans had to turn back.

19/20 October 1943 – Damn the Torpedoes!

Forces

American

PTs 208, 211 and 217 (O’Brien) (Veteran)

Axis

Two E-boats (Veteran), one R-boat, one flak lighter and the cargo ship Giorgio*, in convoy

*use ‘Merchantman’ specifications

Set-up

Germans start in the centre, heading north, any formation. Americans approach from the south, heading north. The east side of the map is land. Map should be long north to south.

Historical Result

The PT crews adjusted their torpedoes to run shallow in an effort to hit the flak lighter. Most of the American torpedoes malfunctioned. No result.

2/3 November 1943 – South of Giglio Island

Forces

American

PTs 206 (Oswald), 212 (Sinclair) and 216 (Sanders) (Veteran)

Axis

Two E-boats (Veteran), Two R-boats, one corvette carrying cargo(use Gabbiano class, but with no weapons – 110 points) in convoy

Set-up

Germans start in the centre, heading north. Americans approach from the south, heading north in line ahead. One modest oval island (long north-south) in the northwest, one large circular island in the northeast. The east side of the map is land and north-south is the long side.

Historical Result

The corvette was sunk with torpedoes.

22/23 November 1943 – North of Giglio Island

Forces

American

PTs 207 (Rosen) and 211 (Tulloch) (Veteran)

Axis

Two E-boats, one R-boat, one sub chaser UJ-2206(a converted French trawler – use trawler points and any model of the right size – speed: 4/8/12, 1 x three inch deck gun, three HMGs)

Special Use marker or a tanker model to conceal the chaser until it opens fire. Don’t tell the American players its specifications (they thought it was a tanker).

Set-up

Germans start in the centre, heading north. Americans approach from the south, heading north in line ahead. One modest oval island (long north-south) in the southwest, one large circular island in the southeast. The east side of the map is land and north-south is long.

Historical Result

The sub chaser was sunk.

29 November 1943 – Heading Home, South of Genoa

Conditions

Rough seas. Obscured visibility. Radar not working.

Forces

American

PTs 204 (Clifford) and 211 (Tulloch) (Veteran)

Axis

Three Minesweepers (there were also two late arriving E-boats, if you want to add them).

Set-up

Americans are in line ahead in the north, heading south, PT 211 in the lead, out of sight of PT 204. The Germans are placed second, in the south, within 25cms of PT 211, heading north, two to the left of PT 211, one to the right. To balance the game, or if using the E-boats, addvistory points for the Americans exiting to the south – hull points divided by 40 for each ship exited.

Historical Result

PT 211 was badly damaged by a collision with one of the minesweepers.

Interlude

In November 1943 Lt. Cmdr. Barnes, commander of the American PT boats, realised that British MTBs had better torpedoes and firepower than the PTs but also that the PTs had radar and the British didn’t. If all three types of boats were combined into a single force, you would get a more effective force. Future actions used such combinations. Also, by now, the Italians had surrendered, so all of the opponents from this point onwards are German.

Finally, the Allies started to fight the newly formed German 10th Flotilla, which used Italian torpedo boats that were built like destroyers. Spica, Ariete and Orsa/Ciclone class ships, usually referred to as destroyer escorts, were called Torpedoboot Ausland (TA) by the Germans. Choose the class of the TAs randomly if not given. Use whatever ship models you have of the right size.

18/19 December 1943 – ‘Able Was I Ere I Saw Elba’

The American ships were based at Bastia, Corsica. One night two German destroyers visited and bombarded the town. Two nights later the Americans and British set a trap for them if they returned. The island is the north end of Elba. The sea conditions are choppy in this scenario.

Forces

Allied

Force A – PTs206 (Oswald), 208 (Torrance), 210 (Davis) and 214 (Olson)(Veteran)

Force B – PT 209 (Eldredge), MGBs 659 and 663 and MTB 655M (Fairmile D) (Veteran)

An immortal Allied-controlled searchlight on the northern end of the island.

German

Two destroyers (type B)

Set-up

Place a very large island (but less than 40cms long) pushing onto the eastern third of the south edge of the map. Spread out Allied Force A evenly between the island and the western edge, within 40 cm of the south edge. Place the two destroyers side by side, in the centre, 40cms from the north edge. Allied Force B enters in line abreast on the east edge on a turn of the Allies’ choosing, but no sooner than turn four.

Historical Result

Lots of shooting!

18/19 February 1944 – The Rockets’ Red Glare

Forces

American

PTs 202 (McLeod), 203 (Reade) and 211 (Tulloch) (Veteran)

The PT boats have rockets. They have a maximum range of 60cms.

German

Eight E-boats (Veteran), one flak lighter, two MZ in convoy and two shore batteries that fire star shells which will illuminate the whole area, starting no sooner than turn five.

Set-up

The sea conditions are choppy in this scenario. Place the Americans exactly halfway between the east and west edges, 40cms in from the north edge of the map, heading south, in line ahead. Two sets of markers indicating four E-boats each in line ahead enter the south edge, heading north, one line 40cms to the left of the PT boats the other in line 40cms to the right. At the beginning of turn four the lighters enter at the centre of the south edge.

Historical Result

Apparently one E-boat was hit and sunk by friendly fire. One PT boat broke down and sat quietly to not be noticed until everyone left.

27 March 1944 – Operation Gun

To counter the Axis flak lighter, the British took three LCGs (landing craft gun), and put two 4.7 inch guns and two 40mm guns on each one. Then they made these ‘specials’ part of a trap.

Forces

Allied

Force A – PTs 212 and 214 (Veteran)

Force B: MTBs 634 and 659 and MGBs 660 and 662 (all Fairmile Ds), three special LCGs (14,19 and 20. Veteran)

Optional – add PTs 208 and 218behind Force B

Special Rulesthe LCGs have star shells

Germans

Two destroyers (type A) (Veteran), two flak lighters and four MZ in convoy

Set-up

The map should be long north-south. Place the Germans in the centre, in two lines ahead, destroyers to the west, lighters to the east, heading south. The east edge is land. Force A enters on the west edge on turn one. Force B enters on the south edge on turn two. Force B is under orders not to fire until both of the boats in Force A have fired their torpedoes.

Historical Result

One destroyer was badly damaged and all six lighters were sunk.

24/25 April 1944 – Shopping for Destroyers

Forces

Americans

PTs 202, 212 and 213 (Veteran)

Germans

Two destroyers (type A) and one 1 E-boat (Veteran)

Set-up

The Germans are placed in the centre in a line ahead, crossing the short length of the map. The PT boats enter on their left, down the long side. The DDs have radar and star shells.

Historical Result

One destroyer suspected sunk.

23/24 May 1944 – Wait Your Turn

Forces

Americans

1) PTs 202, 212 and 213 (Veteran) (DuBose)

2) PTs 302, 303 and 304 (Dressling)

3) PTs 201 and 216(Oswald)

Germans

Two Gabbiano class corvettes – UJ-2222 and UJ-2223

Set-up

The Germans are placed in the centre in line ahead, crossing the short length of the map. Force 1 enters on their left, down the long side. The corvettes do not have radar. After Force 1 finishes and leaves the table, Force 2 may enter from the same edge. After Force 2 leaves the table, Force 3 may enter from the same edge. Most of the American crews are new.

Historical Result

One corvette sunk and one badly damaged. For balance use Force 1 or 2 only.

A similar battle occurred on 14/15 June near La Spezia between PTs 552, 558, 559(Elco class) and TA-26(Cicloneclass)andTA-30 (Ariete class).

31 May/1June 1944 – Does Size Matter?

Forces

Americans

PTs 304, 306 and 307 (Snodgrass)

Germans

One destroyer (Type A) and one corvette (Gabbiano class)

Set-up

High visibility due to bright moonlight. The Germans are placed in the centre in line ahead, crossing the short length of the map. The PT boats enter on their left, down the long side.

Historical Result

The destroyer was damaged. Many casualties among the PT crews.

16/17 June 1944 – Landing Commandos on Elba

While covering a landing, the PT boats were approached by larger ships which they assumed were from the landing operation, since they gave the correct recognition light signal. The Germans opened fire at 400 yards. A two part scenario on a four feet square map..

Forces

Americans

PTs 209, 210 and 211 (Veteran) (Nugent)

Germans

One E-boat (Veteran) and two German flak lighters

Part A Set-up

Place PTs 209 and 210 in the centre, heading south. Place three German markers to their south in line abreast, at a distance of the German player’s choosing.

Special -The Germans choose when to reveal themselves and start shooting. The Americans cannot shoot or change speed until shot at.

Historical Result

Damage to everyone.

Part B Set-up

Clear the map.PT 211 enters the west map edge in the centre. Choose one of the F-lighters from Part A randomly (keep the damage from Part A). It enters the north map edge, within 40cms of the east edge, which is land. The landing force is off map to the south. If the lighter exits the south edge with any working weapon bigger than an HMG, the Germans win.

16/17 June 1944 – The Chase Scene

Two Italian boats are discovered trying to get back to a harbor on the north side of Elba.

Forces

Americans

PTs 308 and 309 (Newell)

Fascist (Repubblica Sociale Italiana) Italians

Two MAS boats

Set-up

On a square map the Italians enter centre of north edge. The, Americans enter second in the centre of the south edge. Place a large island on the south edge, next to the west edge. The Italians receive one VP for each 20 hull points of their boats which exit the map within 15cms northwest of the island. Yes, the Americans start closer to that point.

Historical Result

One MAS sunk and one fled.

14 August 1944 – Faking It in Ciotat Bay, France

The Allies staged a fake landing at the Bay of Ciotat on the French coast to confuse the Germans regarding the Operation Dragoon landings. Special boats created for the operation are leaving the area when radar indicates two large ships to the east. The British assume the ships are friendly escorts. Their supporting US destroyer was some distance away, where it had overheated most of its guns trying to sound like many ships.

Forces

Allies

Ten British ASRC*, USS Endicott (DD) (Bulkley) and two British gunboats

*Air-Sea Search and Rescue boats. Use markers to represent these boats. They are unarmed and carrying equipment to make a lot of noise and light. 10/20/30 knots, 20 hull points each.

Only one of the Endicott’s five inch guns is working. Its smaller caliber guns are working normally. Use specifications for USS Benson.

German

Two corvettes (a converted yacht and a Gabbiano class)

Set-Up

The ASRC enter from the north map edge, heading south. The two corvettes enter from the east edge as markers. The British cannot fire or go above combat speed until fired upon. The two gunboats enter from the west 1D3 turns after the Germans open fire. The Endicottenters on the south edge 3+3D3 turns (i.e. between six and twelve turns) after the Germans open fire. The north edge is land.

August 1944 – Explosive Boats

The Germans attempt to interfere with the Operation Dragoon landings in southern France through the use of explosive boats. Every vessel must be spotted to be shot at.

Forces

American

Two PT Boats (215 and 216 or 206 and 214, Veteran)

German

Six Linse – five explosive and one control

Set-up

The north edge of the map is land. The American boats start 15cms in from the south edge, in the centre, line abreast, heading north. The explosive German boats start 15cms in from the land, in the centre, line abreast, heading west. The controller is behind them.

Variation

In another encounter, there was a smoke screen. Place a smoke screen west to east down the centre of the map. It will dissipate gradually. Split it up into four 30cms sections. At the end of the first turn, roll 1D6 for the first section. On 1-3 it is removed at the beginning of the next turn, on 4-6 at the beginning of the turn after that. Repeat this process for section two on turn two, section three on turn three and section four on turn four. The last possible smoke would be section four disappearing at the start of turn six.

13/14 September 1944 – To The Rescue?

Forces

Allies

MTBs422 and 376 (Vosper I and Veteran) and PT 559 (Elco class)

Germans

Two MZ, one F-lighter, one corvette, UJ-2216(a converted yacht – use Gabbiano class)

Set-up

The lighters are placed in the north/south centre in a line ahead, within 30cms of the east map edge. The Allies enter from the west edge in any formation. On the first turn after a lighter is sunk, immobilised or has all of its guns knocked out, the corvette appears on the south edge of the map.

Historical Result

The corvette and at least one lighter were sunk.

16/17 December 1944 – Trawling for Trouble

Forces

Allies

Five specially armed trawlers

Replace the 3 pounders on the standard armed trawler model with 4 inch guns on three ships and 3 inch guns on two ships.

Germans

One R-boat, one merchantman, four flak lighters (all flak, no MZ) in convoy

Set-up

The German convoy is placed in the centre in line ahead, within 30cms of the east map edge. The Allies enter from the west edge in any formation.

Historical Result

Much mayhem. Losses uncertain.

15/16 December 1944 – Point Monteglia

The Germans established heavy caliber shore batteries to support their convoys.

Forces

Allied

PT 310 (Wallace) and MTB 422 (Ilett) (Vosper I) (both Veteran)

German

Four MZ and three shore batteries

Set-up

Lighters running in a column along a map edge coast. Allies enter at a right angle in any formation. Before the game starts, the German player marks three points on the coastal map edge as the starting points for shooting by the shore batteries.

Historical Result

Nothing definite.

Ship Types not in the Rules

HMS Laforey destroyer – 190 hull points. Speed: 12/24/36. Yellow turn

  • Three pairs auto 4.7 inch guns
  • One 4 inch AA gun
  • One quad auto 6 pounder AA guns
  • Two quad AA HMGs
  • Two quad torpedo tubs
  • 42 depth charges – two rails and two throwers

USS Benson class destroyer – 160 hull points. Speed: 12/24/36. Yellow turn

  • Four 5 inch guns,
  • Two dual 40mm guns
  • Seven 20mm guns
  • Five 21 inch torpedo tubes
  • Four depth charge throwers and two tracks

Spica class Italian destroyer escort – 80 hull points. Speed: 11/22/33. Yellow turn

  • Three 4 inch guns
  • Ten 20mm AA guns
  • Two AA HMGs
  • Four 18 inch torpedo tubes

Ciclone and Orsa class Italian DE – 160 hull points. Speed: 9/18/27. Yellow turn

  • Two 4 inch guns
  • Eight 20mm AA guns
  • Eight AA HMGs
  • Four 18 inch torpedo tubes

Ariete class Italian destroyer escort – 110 hull points. Speed: 10/20/30. Yellow turn

  • Two 4 inch guns
  • Four 37mm AA guns
  • Eleven 20mm AA guns
  • Six 18 inch torpedo tubes

British gunboat – 60 hull points. Speed: 5/10/14. Yellow turn

  • Two 6 inch guns
  • Two 3 inch guns
  • Six MGs

Merdjayoun Syria 16/17 June 1941 – Part of Operation Explorer, the Allied conquest of Vichy Syria

Following the capture of Merdjayoun on 10 June, the Australian 25th Brigade pushed on leaving detachments to hold the area. The Allied advance through Syria was over four separate routes, with little ability to shift troops quickly from one to another. The Vichy commander quickly realised he was facing far fewer troops than had been expected and, after a few days planning, took full advantage of the widely spread Allies to launch a series of sharp counter-attacks from 14-16 June 1941.

The Australian commander at Merdjayoun, Lieutenant-Colonel Monaghan, decided to launch a pre-emptive strike of his own. On the night of 14/15 June led his 2/33rd Battalion out of the town on a wide outflanking march to catch the French off guard. Unfortunately he inadvertently took his forces out of position and allowed the French to attack the town itself. As can be seen on the map below the Allied (mostly Australian) forces were set up along a line roughly parallel to Merdjayoun.

2/33rd Battalion moved to the east of the town to cover the two tracks/roads leading north (routes A and B on the map) but also Hasbaya and Fort Christofini – both of which were occupied by French troops. They were supported by elements of 6th Cavalry, Vickers machine guns from 2/3rd Machine Gun Battalion, AT guns from 2/2nd Anti-tank Regimen, Bofors AA guns from 47th AA Battalion and 10th Field Battery of 2/5th Artillery (25pdrs) situated in Merdjayoun.

A company from the fresh 2/5th Infantry Battalion was moved up to occupy Merdjayoun itself with troops from the Royal Scots Greys and Staffordshire Yeomanry picketing the ridge above the town. Further west 2/2nd Pioneer Battalion dug-in along the banks of the River Litani to protect the left flank.

I decided to bathtub the Allied order of battle and created a straight forward attack/defence game, based around the French counter-attack on 16 June.

Allied Dispositions

Balate Ridge (north of the village)

One troop of eachRoyal Scots Greys and Staffordshire Yeomanry (dismounted acting as infantry)

Each comprising ten men including a Bren gun

Merdjayoun

One company of 2/5th Battalion Australian Infantry comprising

HQ (officer, NCO, RTO, two runners, Boys AT rifle team)

Three platoons each comprising ten men including a Bren gun

10th Field Battery

HQ – (officer, RTO, two runners)

Two 25pdrs and limbers, tows and crews

Junction of routes A and B (east of village)

HQ including a Forward Observation Officer of the 10th Field Battery (officer, NCO, RTO, two runners, Boys AT rifle team and FOO)

Three platoons 2/33rd Battalion Australian Infantry (each comprising ten men including a Bren gun)

Mixed battery 2/2nd Anti-tank Regiment (comprising 2pdr, crew and tow and 37mm Bofors portee and crew)

Vickers section 2/3rd MG Battalion (comprising Vickers MG and crew)

Ibels Saki (south of junction)

Elements 6th Australian Cavalry comprising

MkVI tank platoon (two Mark VI light tanks)

Carrier platoon (two carriers and eight men including a Bren gun)

Support

One Hurricane sortie

French dispositions

Balate Ridge

Elements III/24th Colonial Infantry Regiment

One Infantry Company

MMG platoon

Mortar section

Two groups Levant militia

Route A

Composite column of 6th RCA

Mixed tank platoon (R35 and Ft17)

One platoon M/c infantry

Two platoons 2/3rd 6th Legion Infantry (in lorries)

Montée 75mle1897 (2nd RA de Levant)

Two troops of Levant Spahis (mounted cavalry)

Route B

Composite Column 7th RCA

Mixed tank platoon (one R35, one Ft17 and one Ft17 75bis)

One platoon motorised infantry

Two troops 8th Algerian Spahis (mounted)

Two platoons Syrian Gendarmerie

Support

Battery B 86th RAA (two 75mle 1897s)

One sortie from a Dewoitine D20

Sources

Our Enemies the French by Greg Novak (scenario published in Command Post Quarterly issue 1, winter 1993) GDW

Les Chasseurs d`Afrique by Sicard & Vauvillier (Historie & Collections)

England’s Last War Against France: Fighting Vichy 1940-1942 by Colin Smith

Five Ventures by Christopher Buckley

Greece, Crete and Syria. Australia in the War of 1939–1945. Series 1 – Army. Volume II by Gavin Long – Chapter 20 (The French Counter-Attack)

Operation au Proche-Orient de l`Irak a la Syrie 1941 by Yves Buffetaut (Armes Militaria Batailles Magazine No. 50)

Invasion of Syria 1941 by Henri de Wailly

After Action Report

For this game we expanded our table which is now ten feet long and varies in width from four feet at the French eastern side to six feet at the Merdjayoun side. We played the game over three hrs (20 game turns). I played the Vichy and my lads Alex (21) and Chris (18) played the Allies. As always we used my time served version of Charles Grant`s ‘Battle’” rules.

The game began slowly with the Vichy infantry climbing up towards Balate Ridge and their columns advancing down both routes towards the waiting Allies. The colonial infantry struggled over the terrain, climbing the Balate Ridge under Bren and two inch mortar fire from the well dug-in British cavalry. The Vichy Hotchkiss and 80mm mortars found few targets initially among the sangers and slit trenches. The two columns were bracketed by the 25pdrs and then the lead vehicles were targeted by the dug in Australian AT weapons. As a consequence the militia/Algerian cavalry were forced to dismount and take cover rather than ride into concentrated Bren and rifle fire.

By turn eight the colonial infantry had reached top of the ridge, but were totally exposed to fire from the Scots Greys and the 2/5th infantry, which had moved out of the town up onto the lower ridge. The 25pdrs also added their fire. The ridgeline became a kill zone, forcing half the Vichy down into the westernmost valley, the rest unable to move forward or backward without exposing themselves to devastating fire.

The mobile columns suffered from 25pdr fire losing most of their armour but the infantry elements, supported by 75mm fire, slowly enveloped the Australians. The 6th Cavalry arrived on turn ten but almost immediately came under concentrated 75mm fire and lost both MkIV tanks in quick succession. Both sides received air support, but the two planes spent a couple of turns over the table in an inconclusive dogfight before heading for home.

Turns 16-20 saw the Vichy finish off 2/33rd and the 6th Cavalry, but without armour they simply did not have enough weight to threaten Merdjayoun as the game ended.

The Vichy forces did not have enough strength. The colonial infantry could not come to grips with the ridge defenders quickly enough. Perhaps in a re-run we will give them a couple of turns of early movement before dawn, or some off table flanking moves.

This spice packs a punch!

Note on images: We were able to find images of the 44M, but without copyright information, so we can’t include them in this article. For photos and other images, see this page.

They say that necessity is the mother of invention and this phrase is never truer than during wartime. As World War II progressed, armoured vehicles evolved to become more resilient to improving anti-tank weapons. Conversely, as tanks became better protected, newer ways had to be found to penetrate and destroy them. Anti-tank guns became larger in calibre and the shells heavier and more costly to produce. Many nations started to look at alternative ways to counter these more heavily armoured vehicles, whilst also controlling the cost of producing these counter measures. A range of hand-held or man portable weapons started to roll off the production lines of both the Allied and Axis nations. The Americans developed the Bazooka, the British the PIAT, (Projector, Infantry, Anti-Tank) and the Germans came up with the Panzer Faust single use launcher. Whilst all these weapons could be effective against a large target vehicle in the right conditions, their short range would often be their downfall. One potential solution was the development of rocket propelled projectiles and one country which came up with an effective design was, perhaps surprisingly, Hungary.

Hungary was, however, no stranger to designing and developing its own range of military hardware. It produced reasonably effective Armoured Fighting Vehicles, such as the Toldi and Turan, and its motor industry also had a range of sturdy vehicles e.g. the Raba 38M Botond. Unfortunately the Hungarians were seen by some officers in the German High Command as being an unwilling and sometimes unreliable ally. This meant that weapons development and technology wasn’t always shared – including rocketry.

The arrival of the T-34 and KV-I on the Eastern Front battlefields came as a shock, not only to the Hungarians, but also to their German allies. Being denied access to newer designs of anti-tank guns, the Hungarian military had to look inward and turned to home grown designs. With little or no help from their ally in counteracting the threat of Soviet armour dominance, the Hungarian Institute of Military Science (HTI) began its own anti-tank rocket development program in 1942. After two years of designing and testing, it produced the 44M Buzoganyveto (literal translation ‘Mace Thrower’ – as the rocket head resembled a mace seed pod).

The rocket projectile was similar in appearance, although much smaller, to the later Stuka zu Fuss rockets. Its total length was 1100mm with a tube diameter of 100mm. Its warhead diameter was 250mm with a length of 410mm. Two types of rocket were designed for infantry use. One was for use against armoured vehicles, the other, against troops. The anti-tank version of the rocket was called ‘Buzogány’ (mace) and the anti-personnel, high explosive type was called ‘Zápor’ (rainfall or shower). The first prototype of the Buzogány was tested in the spring of 1944. The rocket was 215mm in diameter (I assume this to be the internal diameter of the explosive warhead) and contained a 4 kg shaped charge. Designed to be able to penetrate more than 300mm of armour or concrete, this rocket was able to destroy any kind of known heavy tank of that time at a distance of between 500 and 1200 meters. I assume here that the anti-tank version was a direct fire weapon but it is unclear whether the anti-personnel rocket was capable of use as an air burst weapon or whether it would just explode upon contact with the ground.

A three man crew operated the rocket launcher with a gunner/aimer lying or sitting to the left of a protective shield with two loaders to his right hand side. The launcher designed initially for the 44M Buzogányvető was to be a conventional tripod arrangement, but this proved hard to move in a fluid battlefield situation. The solution to this issue presented itself when the upper part of the launcher (the two rockets and the protective shield) was mated to a Soviet wheeled Maxim machine gun mount, plenty of which had been captured earlier in the war. This arrangement made the Buzogányvető easier to manoeuvre.

Main features of the 44M Buzogányvető rockets

Length without rockets – 970mm
Launcher tube length – 523mm
Launcher tube diameter – 100mm
Rocket head diameter – 215mm
Weight – 29.2kg
Rocket head weight – 4.2kg
Range – 500-1200m. Maximum – 2000m
Penetration – approx. 300 mm
Crew – 3

Operational use of the 44M Buzogányvető rockets

Records vary as to how many launchers were actually produced but sources claim somewhere around 600 to 700. Due to the rapid advance of the Soviet armies during 1944, the Buzogányvető system was never used against its intended target i.e. Soviet heavy armour. The launchers were manufactured in the WM Factory and none seem to have been sent to frontline troops. The factory was over-run in December 1944, when Soviet troops captured it, and nearly all the rocket launchers were deployed and used in the siege of the Hungarian capital, Budapest.

Had this rocket system been designed earlier, it was envisaged as either simply a ground launcher or mounted in vehicles like the Krupp Protze, Opel Blitz or Rába Botond flatbed trucks. At least one was trial mounted on a Toldi II light tank.

Modelling the 44M Buzogányvető launcher and its use in wargaming.

When I first started to research this article, I never thought you would be able to buy a 44M Buzogányvető launcher or the rockets for it but a Google search shows that there are 3D printed versions of the wheeled launcher in various scales. A number of the commercial 3D printing companies make them in 1/100th, 1/72nd and 1/56th scales and no doubt you would be able to order them in any scale you prefer to game in.

As for their usage…well this would have opened up a whole new dimension to Eastern Front games if they had actually been deployed in time. The basic data for the rockets is included in this article so if you like adding a bit of ‘what if’ to your games, then this weapon system might be useful to you.

Further research.

I have used Google extensively for this article. I have no personal connection with Google at all, I just prefer it as my main search engine. If you would like to see more, type in something like;

44M Buzogányvető
Hungarian 44M Buzogányvető
Hungarian Mace Thrower
etc.

and you’ll find some further reading.

I hope you like and enjoy this article and it’s something different to read.

Article by Grant Parkin.

Dewoitine D.520

Pierre Le Gloan: The Frenchman who was a double Ace!

Pierre Le Gloan was from Brittany, born in the Breton town of Kergrist-Moelou on 1 June 1913. He joined the French Armée de l’Air in 1931, as soon as he was old enough to enlist. Before his death in 1943, he achieved Ace status (five kills) in the French Air Force twice — before and after France’s surrender (under the collaborationist Vichy regime). With 18 kills to his name, France’s fourth highest-scoring ace of World War II remains the only pilot in history to become an Ace on opposing sides of the same conflict.

When war came he was flying a Morane-Saulnier MS 406 and, on 23 November 1939, he claimed his first kill, a Dornier Do 17 reconnaissance aircraft. A second Do 17 fell to his guns on 2 March 1940.

Le Gloan’s squadron were then re-equipped with the newer and better Dewoitine D 520. Le Gloan (in plane number 227) lost no time in taking full advantage of the better fighter. During the Battle of France in the summer of 1940 he had a hot streak. In June, he shot down two German Heinkel He 111s and two Italian Fiat BR 2 bombers. The highlight of Le Gloan’s career was to come on 15 June. His squadron encountering a squadron of Italian CR 42 fighters, he attacked with enthusiasm, shooting down no fewer than three of them. On his return to base he came across another CR 42 and a BR 20. He attacked and shot down both of them.

Taking down five aircraft in one day has seldom been achieved by even the highest-scoring fighter Ace and Le Gloan was justly rewarded. His five-kill streak brought him up to 11 kills, well above the five required for Ace status. He was also promoted to 2nd Lieutenant to acknowledge his remarkable feat.

On 20 June his squadron was transferred to Algeria and, with the fall of France and the installation of Marshal Petain’s Vichy government, the French forces in North Africa were under Vichy command.

His squadron was transferred to Syria and in June and July of 1941 took to the air to defend the colony from the British Le Gloan shot down six of the RAF’s Hurricane fighters and a Gloster Gladiator bi-plane. In Syria his plane No. 277 was lost after a bad landing caused by combat damage. He had taken down 11 for France and had added another seven for Vichy. At the war’s end only Jean Demozay (21 kills), Marcel Albert (23 and two probables) and Pierre Clostermann (33 kills) ranked higher among French aces.

The Allies launched Operation Torch in November 1942, invading Vichy controlled Algeria and Morocco. After just a couple of days the French forces returned to the Allied side, including Le Gloan’s fighter squadron. The squadron was re-equipped in May 1943 with American Bell P-39 Airacobras, newly promoted Capitaine Le Gloan flying one of them. Unfortunately on 11 September, whilst on a training flight, Le Gloan’s aircraft developed engine trouble and he was forced to return to Algiers. Attempting to belly land his failing craft he forgot about the belly tank which Airacobras carried to extend their range. This tank should have been jettisoned before any attempt to land was made. This lapse led to the plane exploding upon impact killing le Gloan instantly. He was 30 years old.

I’ve started… so I’ll Finnish

The Winter War between the Soviet Union and Finland began with the Soviet invasion of Finland on 30 November 1939. Thinking the Germans were his new friends (and weren’t going to attack him) Stalin turned his eyes towards Finland. Just three months after the outbreak of World War II, Soviet forces crossed the Finnish border hoping for a Blitzkrieg of their own. The Finns, however, had other ideas. The war raged for three and a half months but, following an initial setback, the Soviets’ overwhelming numbers (and change of tactics) won through in the end. The war ended with the Moscow Peace Treaty on 13 March 1940 by which the Soviets conceded Finland’s independence in return for some territorial concessions.

Harness attached to the Model 1937 gun

During the relatively peaceful period thereafter the Finnish Armed forces began to reorganise and to re-arm. When Nazi German forces invaded the Soviet Union in June 1941, Finland saw an opportunity to strike back to reclaim the territory lost earlier. The Finns were now equipped with many captured Soviet vehicles and weapons, via their German co-belligerents, along with others obtained from Sweden. They did not, however, have sufficient vehicles to move them all – the heavier artillery and anti-tank guns taking priority. So, it was back to the drawing board in addressing the issue of tows and their solution was quite a simple one – horsepower.

Having been supplied with some Bofors M-38 37mm AT guns from Sweden and quite a lot of captured Russian Model 1937 45mm AT guns, the Finns designed a simple harness arrangement to be adapted for each gun.

Horse and rider with Bofors M-38 gun

In total, the Finns received several hundred captured Model 1937 guns from the Germans, although not every gun was able to be brought back into service. In terms of standardising the means of transportation, and minimising its cost, the Finnish armed forces seem to have come up with a novel approach. All these pictures were taken in the ‘research and development’ department in the military citadel of Helsinki in February 1944. Whether these adaptations were ever used is not documented.

Some ideas for modelling

In the popular scales of 10, 15, 20 and 25mm it should be possible to make something similar, if not an exact replica, of the two harnesses shown in the photographs. As can be seen from the Bofors M-38 photos, the apparatus is simply two parallel bars with two attached cross braces and a seat for the driver. This could easily be replicated with plastic rod and card.

The harness for the Soviet Model 1937 seems to be an elongated ‘U’ shape. Again, this could be fabricated from plastic rod gently heated and bent to shape or from a piece of wire, shaped around a suitably sized tube. The seat poses more of a problem as it appears to be some kind of tractor seat. As for the riders/drivers, the one sitting ‘side saddle’ on the Bofors gun would be harder to re-create but the one on the Model 1937 gun could come from a horse rider with his saddle still attached. And if you really want to ‘mix it up’ why not replace the horse with a reindeer and the driver with a winter greatcoat and steel helmet.

Horse and rider with the Model 1937 gun

I hope this article has given you some inspiration to add something different to your Finnish forces for your Winter War/Continuation War scenarios.

Article by Grant Parkin.

Image Credits & Editor’s Note

All the photographs in this article were downloaded from the Finnish Wartime Photograph Archive (SA-Kuva), with whom their copyright resides. You can visit it at http://sa-kuva.fi/webneologineng.html. It contains over 100,000 photos of the Finnish military between 1939 and 1945. It’s really quite interesting but, although the website is available in English, searches can be conducted only in Finnish. Finnish is a notoriously tricky little devil (what with being unrelated to all the European languages with which most of us will be even a little familiar) and this does lessen its ease of use. Worth a browse though.

Operation Outward: Military Success For Very Little Outlay

In the dark days of September 1940, Britain and the Commonwealth stood alone. The Nazis occupied most of Europe, the Japanese were on the offensive and had the upper hand in the Far East and even Egypt and the Middle East weren’t safe. Fear of invasion from Italian forces in North Africa had stretched the British Army to breaking point. The fiasco that was the rout at Dunkirk had had a positive spin put on it by politicians and was made to be seen as a victory. In reality, it was a defeat — most of the modern tanks, vehicles and heavy weapons that had gone to France with the BEF had been left behind. Prime Minister Winston Churchill called for action but what action could the country take when so thoroughly on the back foot? Then on the night 17/18 September 1940, Britain conducted a stealth raid into occupied Europe. A raid so stealthy, they didn’t know they had done it!

Strong winds had broken loose a number of barrage balloons from their moorings. These balloons drifted across the North Sea and (crash) landed in Denmark and Sweden. The sturdy steel cables trailing from the balloons caused damage to power lines, careered into railway traffic and collided with the antenna of the Swedish International radio station, causing it to go offline for a while. Five balloons (but maybe more) were reported to have drifted as far as Finland.

How many balloons had ‘escaped’ was never reported but upon hearing the news of the damage and confusion they caused, Churchill was jubilant. He reasoned that if such a low cost ‘weapon’ could do this, then a further, more detailed study should be taken with a view to doing something along the same lines…but deliberately.

In fact the matter had already been investigated a few years earlier. The British Air Ministry had begun producing barrage balloons as far back as 1936. Forward thinkers had seen the war clouds gathering so in 1937 the Air Ministry conducted a study to determine how much damage a balloon could cause if it broke free from its mooring and its steel cable was dragged across the countryside. The study showed that, if the steel cable were to short out power lines, electricity supplies would be out for at least six hours. This study had been undertaken as a Civil Defence measure — to determine how long people and industry would be without power in the event of an accidental balloon drift over Britain. The use of barrage balloons as an offensive weapon had not been considered — until Churchill became involved.

Initially the Air Ministry opposed it on the grounds that the balloons would interfere with flight operations. Friendly balloons floating about in the darkened skies might become entangled with RAF aircraft. It also argued the point that these balloons were unguided and uncontrollable and any success would be more by chance than design. Retaliation in kind by the Germans from the occupied coasts of Europe could not be ruled out either.

In contrast, the Admiralty Board was more open to the idea, arguing that it was a ‘cheap and cheerful’ way to strike back at the enemy. Comparing the cost of a balloon to a front line bomber was persuasive and, as there was also an ample supply of hydrogen gas for the balloons, the program started in earnest. Meteorological studies had shown that more winds blew from Britain towards the continent than blew from the continent towards Britain. In an average year the prevailing wind was west to east 55% of the time and only east to west 38% of the time. This made the idea of German retaliation highly improbable and probably less effective if implemented. More importantly an engineering study had shown Germany’s power grid was considerably more vulnerable to damage by short-circuit than the British system. Coupling this with the fact that large pine forests (which were considered more vulnerable to incendiary attacks than British hard wood forests) covered many parts of the German heartland and continental Europe, the program was begun. However, as with all things involving two branches of the British military a long, bureaucratic struggle between the Air Ministry and the Admiralty began. The programme was held up until September 1941 when the go-ahead was finally given: Operation Outward would commence.

Standard British barrage balloon. This is the type employed to use the trailing cable in offensive operations.

The Balloon Goes Up

The first launch site was Landguard Fort south of Felixstowe situated in a remote southern part of Suffolk. Originally built as one of a string of Napoleonic Forts for home defence, it was situated at the mouth of the River Orwell. Designed and built over a century earlier, its purpose was to guard the entrance to the port of Harwich (and the surrounding area) from the perceived Napoleonic invasion threat. An old imposing structure with high, thick walls, it would be able to store the balloons and their associated equipment, whilst keeping prying eyes at bay.

Following detailed studies and tests of balloon designs, two types of balloon were to be used. The first type was a typical eight feet round weather balloon modified to carry three six pound incendiary ‘socks’. These socks were designed to set fire to pine forests and heathland. A second balloon tested was similar to, but not as large as, a standard barrage balloon. This smaller barrage balloon would trail a long steel cable which, it was hoped, would hit power lines and create a short circuit. Tests were conducted on the balloons regarding duration of flight and with a timed ‘burn fuse’ attached. This saw their ceiling height set at about 16,000 feet, give or take a few hundred feet for wind and other atmospheric conditions. Natural leakage of the hydrogen gas from the balloons, along with a timed deflation valve obviated the need for any ballast or pressure-control systems to control and maintain altitude. As the Spitfire fighter and Lancaster bomber could fly in excess of 20,000 feet, the balloons should not interfere with any normal RAF flight operations.

With the balloons simple and easy to operate, no expert crew had to be employed in their usage. Fighting men could be freed up and used elsewhere so the role of balloon handlers fell mainly onto the shoulders of the WRNS (Women’s Royal Navy Service) or WRENS (as they were commonly called). These personnel were supervised by a few (male) NCOs and technicians! A detailed plan for launching the balloons was introduced so as not to conflict with either incoming or outgoing RAF flight operations. Times were set for balloon launch operations but these could be changed if RAF aircraft were grounded due to bad weather. The balloons could fly even if the aircraft could not.

The first launches took place on 20 March 1942 and, within a few days, encouraging reports of forest fires near Berlin and in East Prussia were received. Radio intercepts showed that the Luftwaffe was sending up fighters to try to destroy the balloons. This was very encouraging news to both Churchill and the combined RAF and Admiralty operation. It would appear that the Germans were spending far more resources trying to destroy the balloons than the British were by launching them. Sending up fighters to try to destroy the balloons meant they were using extra fuel, putting more strain onto airframes, increasing aircrew fatigue etc. Whilst the Germans did their best to intercept as many balloons a possible, they soon realised they were fighting a losing battle.

Reports from French Resistance cells and other, neutral sources claimed that the balloons were causing a lot of disruption to rail, road and agriculture operations and services. These encouraging reports reached the ears of the French Government in exile in London, and they wanted more released to help tie down enemy forces.

The balloon operation had proven successful — for very little outlay a lot of disruption had been caused. These initial successes led to two other launch sites being set up in April and May 1942. One site chosen was on the coast at Oldstairs Bay between Dover and Deal in Kent, the other being Waxham in Norfolk. The latter site was an isolated coastal village north of Great Yarmouth. These sites brought anywhere from Northern France to Scandinavia within a balloon’s sphere of operation with a good wind blowing to the continent.

Success for the Balloons

Whilst the balloons proved to be an economical way to strike back at the enemy in the short term, they were never intended to be a realistic military weapon to cause mass damage or destruction. Their launch was seen as being of a nuisance value. Although they did tie up a lot of enemy manpower resources, in reality they caused very little military damage. People in the higher chain of command began to doubt that the effort put into this operation was worth it. However, the night 12 July 1942 began to change a some minds. A cable-trailing balloon struck a 110,000 volt power line near Leipzig. The overload switch in the nearby Bohlen power station did not trip quickly enough and this resulted in a fire which spread and destroyed the entire complex. The damage was estimated at £1,000,000 compared to the £220,000 spent on Operation Outward.

By August 1942 up to a thousand balloons per day were being released, weather permitting. The Germans were now tied up fighting in the east and the balloons seemed to have free rein over the skies of occupied Europe. Some reports even state they reached as far as Hungary. The German military were engaged in fighting in the Soviet Union leaving it to the German civilian services to try to fight the ‘balloon war’ on their own.

Own Goals

The balloon offensive had proven a success but this success did come at a price. On the night of 19/20 February 1944 a cable-trailing balloon shorted out a Swedish overhead rail lighting system. This short circuit of the system resulted in a collision between two trains. The number of people injured or fatally wounded was never revealed but a diplomatic protest was issued by the Swedish government. Other than to say sorry and perhaps compensate a neutral country for any material loss, there was little the British government could do. This unfortunate incident did prove without doubt the potential of the balloon campaign, raising the question of how much damage wasn’t being reported by the German authorities.

End of Operations

With the tide of the war turning in the Allies’ favour and having achieved virtual air superiority over occupied Europe, it was decided that the number of balloons being released should be cut back. From May 1944 a change of tactics was also implemented. Mass balloon launches were stopped and replaced with a trickle of balloons launched from the three sites at ten-minute intervals throughout daylight hours. Only 2% of these balloons were to be of the trailing wire type — a type which could have caused major damage to allied aircraft. The remaining 98% carried of incendiary bombs. Cutting back on balloon launches increased the availability of hydrogen gas for use elsewhere and freed up much-needed transport vehicles and compressed gas cylinders ready for the planned Normandy landings. With the success of the D-Day landings on 6 June 1944 and with the Allies making gains into Occupied Europe the last offensive balloons were launched on 4 September 1944.

Further Research and Reading

Thanks to something Alan Hamilton said on the SOTCW Forum I set off to research this unusual operation. Using Google as my first port of call most of what I have written here is gleaned from various sources online. There is still a lot of technical, detailed information about Operation Outward that I haven’t included. I haven’t set out to write a complete history of the Operation but just to give the reader a taste of something unusual that happened in the darkest days of WWII. It would be advisable to read this article in conjunction with online maps and images of the locations mentioned. That way (hopefully) you’ll be able to see how remote and secretive the chosen balloon release sites were. I hope you enjoy it.

Featured image: The National Archives UK [OGL v1.0]

Article by Grant Parkin.

War flag of the Imperial Japanese Army

An unusual Japanese AA Weapon

The Quarterly Newsletter of ‘The Ordnance Society‘ has been carrying a series of short four or five page illustrated articles on Imperial Japanese weapons of WWII, at least the more unusual ones. In Numbers 116 and 117 the suicide ‘lunge-mine’ and the incredible 70mm anti-aircraft barrage mortar are featured (I made one of the latter following C.O. Ellis’ brilliant, instructive articles in Airfix Magazine over fifty years ago). The most recent issue deals with a weapon I had never heard of — Japanese cyanide grenades. The series, written by Peter McAllister, is excellent and is set to continue in future issues. As a wargamer I find the content intriguing and valuable – something to be aware of if you field an Imperial army of the period.

The 70mm Anti-Aircraft Barrage Mortar (7cm Uchlaqe Sosoku-Dan)

During the history of warfare many combatants, from all periods, came up with ideas that worked far better in theory than they did in actual reality. The Imperial Japanese Army (IJA) during WWII was no exception. One of the many ideas the weapon designers of Japan came up with was a rather clever type of anti-aircraft mortar. A surprising amount of thought went into this weapon, available in two calibres, 70mm and 8lmm. I will take a look at the far more common example, the 70mm design.

Drawing of the 70mm Anti-Aircraft Barrage Mortar
70mm Anti-Aircraft Barrage Mortar

The IJA had a fairly sophisticated array of anti-aircraft weapons, aiming systems and detection devices. Why they thought, then, that they needed something as strange as an anti-aircraft mortar is, at first glance, a bit of a mystery. However, at closer inspection it can be seen that there was a strange current running through at least some of the IJA’s weapon design process. One only has to look at the hopper fed Type 11 light machine gun or the mass of (mostly unused) accessories that came along with some manufacturing runs of the Type 99 rifle. And let’s not even discuss the unneeded design of the Type 2 paratrooper rifle. Each of the above examples has something in common with the 70mm anti-aircraft mortar. In theory, they were good ideas but in practice were at least an irritant to the user – if not worse. In short, the IJA infantry’s having a light anti-aircraft weapon on hand in all terrain was a good idea but making that weapon a mortar? Not so much.

The 70mm version of the anti-aircraft barrage mortar was made (starting in 1942) at the Number 1 Army arsenal in Tokyo. As this arsenal already made 70mm mortar barrels for more conventional mortars, presumably the same facilities were used for the barrage mortar. The idea was that the mortar would discharge its projectile which, at its maximum ceiling would eject seven smaller projectiles. Connected to small parachutes these would detonate on enemy aircraft flying at low altitude. To be effective mass barrages would be needed but, despite the fairly widespread issue of the weapon, its use in its intended role was rather ad hoc. It seems that improvised platoons were its most common form of deployment. One such platoon in the Philippines had 31 men operating a mere five devices. What such an under-strength unit was supposed to achieve is anyone’s guess.

The mortar had a smoothbore barrel that was 48 inches long. The barrel was connected to a wooden block described in an American intelligence document of December 1943.

‘The base of the 70mm barrage mortar is a wooden block approximately 10 by 12 by 8 inches. Two bolts fasten a small base plate to the block. The wooden block absorbs the shock of firing and prevents the mortar from embedding itself in the ground’

A later American intelligence document, from March 1945 confirms much of what was written in the 1943 document,

‘The Japanese 70mm barrage mortar was first encountered on Attu. It consists of a smoothbore tube, 4 feet long, the steel plate of which is fastened by two bolts to a wooden block…’

The overall length is 75 inches. At the bottom of the wooden block is a long iron spike. The weapon is prepared and pointed toward the enemy aircraft by embedding this iron spike into the earth. Thus it can be seen that aiming was rather crudely done. The previously quoted document from 1943 simply says,

‘the 70mm or 81mm tube had no settings, controls or adjustments.’

This is a simple and, no doubt, cheaply made weapon. To fire the weapon the projectile was simply dropped down the barrel. If the round failed to fire the whole weapon would be slowly lifted up and gently tilted forwards to allow the round to slowly slide out. As for the projectile, it was as inventive as anything else devised during the war. It’s just a pity (at least for the IJA) that this inventiveness failed to find a better outlet. The same American intelligence document from December 1943 has a good description of the ammunition, presumably examples taken at Attu.

‘Ammunition for the 70mm barrage mortar is packed 10 to a box. The shell contains 7 parachute bombs 3 inches long by 11/16ths of an inch in diameter. A steel cylinder encases the whole assembly. The shell is painted black and is 11 9/16ths inches long and 2.34 inches in diameter. The nose is capped with a wooden disk. After the shell is projected from the mortar by the propelling charge in the base, a time train and fixed powder charge cause the projection of the seven smaller bombs borne by rice paper parachutes. At the same time a larger parachute is opened – tilting the main container and thus ensuring the scattering of the seven bombs.

These small bombs are loaded with three pellets of nitrostarch and are detonated in the air by a sensitive pull-igniter fuze with a phosphorus-coated string and delay element. They may also be used as an effective booby trap for any curious or unwary soldier.’

Again, the later American intelligence document from 1945 confirms much of the earlier intelligence document’s observations with one bonus – the 1945 document includes actual American test information.

‘Five rounds have been fired in a test, with the mortar malfunction of the delay train ignition (ed. – sadly, this is not elaborated on). The shells were quite noisy in flight and tumbled considerably, with the smoke of the black powder delay train clearly visible.

The releasing burst occurred in 7 to 8 seconds at altitudes of 1,520 to 1,660 feet and the shell cases hit the ground close to the firing position. All inert components of the round drifted to the ground within 30 seconds and the bombs drifted nearly half a mile, landing at intervals of about 30 yards.’

An example of a projectile for the barrage mortar that came up for sale some years ago (2007) was painted black with two white bands at the forward end and a red band at the other. The inside of the casing bottom still had some coiled fuse in place. The black painted projectile had a number of markings. On one side was a roughly applied area of white paint, almost a smudge, on which, in black, was the Kanji for ‘east’. The other side had a seven stage, top to bottom, series of Kanji symbols. While this is not an exact they, from top to bottom, translate as ‘seven, military measurement, together, launch, to block(?), to protect the fortress and bullet.’ As noted this may not be an exact translation. Other technical data differs from that already given. At least one modern claim says that the explosive component was RDX and the booster was lead azide. Of course, it’s very possible different types of explosive were used at different times.

It seems that the projectiles could also be fired more conventionally from the standard IJA model 11 70mm mortar. Though it is obscure as to what effect that tactic had on the battle field. Very oddly there is at least one eyewitness case of the barrage mortar being mounted in a Japanese bomber for defence against allied fighters.

The rice paper parachutes were around a foot in diameter, perhaps in some cases a bit larger. It is also clear that black powder could be used instead of the more usual ignition sources. As for maximum range, one American report gives the fairly unlikely number of 4,000 feet. Between 1,000 and 2,000 feet was far more realistic.

The blast radius, despite the small charge of the individual bomblets was around a 10 to 20 yards radius.

Stripping the 70mm barrage mortar was easy. First the barrel was unscrewed from the metal base plates, thus separating it from the wooden base block. The firing pin might then be removed from the fitting that holds it to the base plate. Finally the iron spike is removed from the wooden block.

On a last note, a May 1944 American intelligence report is fairly blunt about the weapon’s prospects in battle,

‘Although no instance has ever been reported of our aircraft being damaged with this weapon, it would appear that this weapon might be very effective against low flying aircraft if used in sufficient quantity.’

As previously noted however, these weapons tended to be used in penny packets. The fact that those issued with them sought to find other uses for the projectiles speaks for itself. In short the 70mm (and 81 mm) anti-aircraft barrage mortars must be considered interesting failures. Before those of British heritage become too smug however, a similar British project did catch the eye of Winston Churchill. Thankfully, cooler heads made sure it came to nothing.

Article by Rob Morgan.